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Full Combat Rebalance Witcher 2

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Combat

The Witcher developers CD Projekt RED are constantly trying to improve the experience with their games, and the devs have released a new mod that reworks the combat in The Witcher 2: Assassins of Kings.

Using the Redkit beta, the studio has released the Full Combat Rebalance 2 mod, which was created by Andrzej Kwiatkowski, Gameplay Designer at CD Projekt RED (known among the modding community as Flash).

A ps3 release of the first and second would be fucking awesome. Hey folks, I've been having a little trouble installing the mod. I start up the installer and point it to the witcher 2 steam folder (which, if it's pertinent, isn't in my C:/ drive. I have a SteamLibrary folder set up on a hard drive, but the installer still finds the appropriate folder automatically), but when the installer is finished it doesn't appear in the 'Mods' window of the Witcher's. When I first played Witcher 2 I played it with Full Combat Rebalanced. Because of that I have no idea what the game is like without the mod. If you have played both versions, please tell me if I should play with FCR or not. I'd like to replay the game before I buy Witcher 3. The real problem here is not the ornithosaur oil, it's that basilisks (and wyverns) are now highly (and I mean HIGHLY) poisonous despite consuming the oriole. Witcher 2 Full Combat Rebalance Guide, Issues, Bugs, etc here. So I've been seeing a lot of questions and issues about FCR mod and I thought, let's create a informative guide that covers as much as possible.

The modification brings heightened responsiveness and new animations to Geralt's combat arsenal, as well as addressing some general bugs.

'The main goal was to increase Geralt's responsiveness and mobility,' said Kwiatkowski.

The dev did post some conditions for the mod:

  • I do not grant permission for this mod to be released from or hosted on any site other than redkit.cdprojektred.com, moddb.com and nexusmods.com.
  • You can incorporate this mod with yours as long as you link to original files.
  • Requires The Witcher 2: Enhanced Edition patched to version 3.4.
  • This is a private afterwork project. It is not a patch.
  • Instructions how to localize the mod can be found in translation.txt file. You can easily translate it yourself.
  • Parry animations for moving and walking were done by Tomek Zawada from CDPR.
Combat
Witcher

Check out the Full Combat Rebalance 2 mod for The Witcher 2.

Thanks to Coheed for the heads-up on the MyGaming forums.

Full Combat Rebalance Witcher 2.0

Source: Redkit beta
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More The Witcher and CD Projekt RED news

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The Witcher developers CD Projekt RED are constantly trying to improve the experience with their games, and the devs have released a new mod that reworks the combat in The Witcher 2: Assassins of Kings.

Using the Redkit beta, the studio has released the Full Combat Rebalance 2 mod, which was created by Andrzej Kwiatkowski, Gameplay Designer at CD Projekt RED (known among the modding community as Flash).

A ps3 release of the first and second would be fucking awesome. Hey folks, I've been having a little trouble installing the mod. I start up the installer and point it to the witcher 2 steam folder (which, if it's pertinent, isn't in my C:/ drive. I have a SteamLibrary folder set up on a hard drive, but the installer still finds the appropriate folder automatically), but when the installer is finished it doesn't appear in the 'Mods' window of the Witcher's. When I first played Witcher 2 I played it with Full Combat Rebalanced. Because of that I have no idea what the game is like without the mod. If you have played both versions, please tell me if I should play with FCR or not. I'd like to replay the game before I buy Witcher 3. The real problem here is not the ornithosaur oil, it's that basilisks (and wyverns) are now highly (and I mean HIGHLY) poisonous despite consuming the oriole. Witcher 2 Full Combat Rebalance Guide, Issues, Bugs, etc here. So I've been seeing a lot of questions and issues about FCR mod and I thought, let's create a informative guide that covers as much as possible.

The modification brings heightened responsiveness and new animations to Geralt's combat arsenal, as well as addressing some general bugs.

'The main goal was to increase Geralt's responsiveness and mobility,' said Kwiatkowski.

The dev did post some conditions for the mod:

  • I do not grant permission for this mod to be released from or hosted on any site other than redkit.cdprojektred.com, moddb.com and nexusmods.com.
  • You can incorporate this mod with yours as long as you link to original files.
  • Requires The Witcher 2: Enhanced Edition patched to version 3.4.
  • This is a private afterwork project. It is not a patch.
  • Instructions how to localize the mod can be found in translation.txt file. You can easily translate it yourself.
  • Parry animations for moving and walking were done by Tomek Zawada from CDPR.

Check out the Full Combat Rebalance 2 mod for The Witcher 2.

Thanks to Coheed for the heads-up on the MyGaming forums.

Full Combat Rebalance Witcher 2.0

Source: Redkit beta

More The Witcher and CD Projekt RED news

Full Combat Rebalance Witcher 2 Sys

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